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November 22, 2005

Agile Development for Games

High Moon Studios have won an award for workplace excellence thanks to their use of the agile method known as SCRUM
I'm a big fan of agile methods being used in Game Development, and have proved that even just taking small parts of Agile development can drastically improve your game development. I take my hat off to High Moon for their willingness to go the whole way!

More information on using Agile methods in game development can be found at www.agilegamedevelopment.com.

Posted by Zaph at November 22, 2005 11:19 AM

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Comments

Not a magic bullet.

You do know that Scrum driven Darkwatch was delivered much later than originally planned. I'm not sure their publisher Sammy is such a fan.

This seems to be the issue an issue with Agile techniques, contracts like nice clear milestones deliverables on fixed dates, and this can limit the devs agility.

Posted by: Plang at February 21, 2006 10:41 PM

Thats a good point - Agile is not a magic bullet, and Scrum won't turn around a project that is doomed.
From my experience with Scrum so far it definately allows some people/teams to shine while others can stand still or even go backwards.

I disagree on the milestone side though - I think that with Scrum you can have a better chance of delivering a milestone on a fixed date - making sure that the most important items are in that milestone and that the less important are the ones to slip. This is making the assumption that the workload was too large to get done in the first place, so Scrum helps focus the team on the most important tasks.

Without good teams, and complete support from management, I don't think any Agile method would work - but then again I don't think that there's much that would.

I should do another post about Scrum, with some of my experiences so far...

Posted by: Zaph at February 22, 2006 08:09 AM

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