<?xml version="1.0" encoding="utf-8"?>
<feed version="0.3" xmlns="http://purl.org/atom/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xml:lang="en">
<title>The Torps</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/" />
<modified>2007-09-21T02:28:58Z</modified>
<tagline>The weblog of Kevin &apos;Zaph&apos; Burfitt.  Game Development, Cthugha, The Torps, and more</tagline>
<id>tag:www.torps.com,2007:/blog//1</id>
<generator url="http://www.movabletype.org/" version="3.15">Movable Type</generator>
<copyright>Copyright (c) 2007, Zaph</copyright>
<entry>
<title>Viva Pinata: Party Animals - Demo released on Live</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2007/09/viva_pinata_par.html" />
<modified>2007-09-21T02:28:58Z</modified>
<issued>2007-09-21T02:14:00Z</issued>
<id>tag:www.torps.com,2007:/blog//1.58</id>
<created>2007-09-21T02:14:00Z</created>
<summary type="text/plain">The Demo for our game Viva Pinata: Party Animals has been released on Xbox Live - head on over and download it to see what we&apos;ve been up to....</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>The Demo for our game <a href="http://www.xbox.com/en-US/games/v/vivapinatapartyanimals/default.htm">Viva Pinata: Party Animals</a> has been <a href="http://www.majornelson.com/archive/2007/09/20/demo-viva-pi-241-ata-party-animals.aspx">released on Xbox Live</a> - head on over and download it to see what we've been up to.</p>]]>

</content>
</entry>
<entry>
<title>Star Wars: The Force Unleashed - Wii version announced</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2007/09/star_wars_the_f.html" />
<modified>2007-09-21T02:28:44Z</modified>
<issued>2007-09-21T02:08:07Z</issued>
<id>tag:www.torps.com,2007:/blog//1.57</id>
<created>2007-09-21T02:08:07Z</created>
<summary type="text/plain">Finally, it has been announced that we (Krome) are working on the Wii version of Star Wars: The Force Unleashed (along with the PS2/PSP versions previously announced). I can&apos;t tell you anything beyond that, such is the life of NDA&apos;s...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>Finally, it has been announced that we (<a href="http://www.kromestudios.com">Krome</a>) are working on the <a href="http://kotaku.com/gaming/lucasarts/lucasarts-unleashes-the-force-on-the-wii-301065.php">Wii version</a> of Star Wars: The Force Unleashed (along with the PS2/PSP versions previously announced).</p>

<p>I can't tell you anything beyond that, such is the life of NDA's - you'll have to watch the web for more news.  </p>]]>

</content>
</entry>
<entry>
<title>Time for some updates!</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2007/09/time_for_some_u.html" />
<modified>2007-09-21T02:27:44Z</modified>
<issued>2007-09-21T02:07:01Z</issued>
<id>tag:www.torps.com,2007:/blog//1.56</id>
<created>2007-09-21T02:07:01Z</created>
<summary type="text/plain">I&apos;ve been pretty slack in posting any updates this year, so here&apos;s a glut of them to keep you busy!...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>I've been pretty slack in posting any updates this year, so here's a glut of them to keep you busy!</p>]]>

</content>
</entry>
<entry>
<title>A small update</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2007/02/a_small_update.html" />
<modified>2007-02-22T11:01:07Z</modified>
<issued>2007-02-22T10:39:28Z</issued>
<id>tag:www.torps.com,2007:/blog//1.55</id>
<created>2007-02-22T10:39:28Z</created>
<summary type="text/plain">It&apos;s been a hectic few months, so I thought I&apos;d bring people up to date with whats going on my world of game development: Test Drive Unlimited PS2+PSP should be heading to store shelves real soon. I&apos;ve been writing developer...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>It's been a hectic few months, so I thought I'd bring people up to date with whats going on my world of game development:</p>

<p>Test Drive Unlimited PS2+PSP should be heading to store shelves real soon.  I've been writing <a href="http://au.psp.ign.com/articles/751/751621p1.html">developer</a> <a href="http://au.ps2.ign.com/articles/746/746711p1.html">diaries</a> for IGN (even if they can't spell my name)</p>

<p>So thats whats wrapping up, whats going forward now that we are Krome ?   As always in game development, NDAs and other legal requirements prevent us saying anything until we are allowed to.  Generally this means that by the time I can mention a project you can also have found out about it on the web.</p>

<p>Finally I can mention these magic words:  <a href="http://www.theforce.net/latestnews/story/The_Force_Unleashed_Game_Informer_Article_103750.asp">Star Wars: The Force Unleashed</a> - thats all I can say, you'll have to scour the web for other tidbits of information</p>

<p>Krome have also got <a href="http://au.xbox360.ign.com/articles/760/760895p1.html">Hellboy</a> in the works for the 360 and PS3, which is gathering a lot of attention.</p>

<p>I wish I could tell you more!<br />
(Note that when I say Krome, I'm talking about all of Krome - Brisbane, Melbourne and Adelaide - I'm not differentiating between the three studios)<br />
</p>]]>

</content>
</entry>
<entry>
<title>Krome purchases Melbourne House</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2006/11/krome_purchases.html" />
<modified>2006-11-03T00:07:10Z</modified>
<issued>2006-11-03T00:02:31Z</issued>
<id>tag:www.torps.com,2006:/blog//1.53</id>
<created>2006-11-03T00:02:31Z</created>
<summary type="text/plain">Announced today, Krome Studios has purchased Melbourne House. It&apos;s been a rough ride with Atari, we&apos;ve done some awesome stuff while part of Atari (Lemans, Grand Prix Challenge, Transformers) but the last few years have been bumpy - now it&apos;s...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>Announced today, <a href="http://www.kromestudios.com">Krome Studios</a> has purchased <a href="http://www.melbournehouse.com">Melbourne House</a>.</p>

<p>It's been a rough ride with Atari, we've done some awesome stuff while part of Atari (Lemans, Grand Prix Challenge, Transformers) but the last few years have been bumpy - now it's time to get back to doing what we do best, making great games!</p>

<p>Here's an <a href="http://www.gamasutra.com/php-bin/news_index.php?story=11540">interview</a> with Robert Walsh on <a href="http://www.gamasutra.com">Gamasutra</a> - I'm sure there will be much more news and discussion in the coming days.</p>

<p>Keep an eye out for Test Drive Unlimited PS2/PSP - coming to the stores soon (not sure of official release dates)</p>]]>

</content>
</entry>
<entry>
<title>Agile Development for Games</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/11/agile_developme.html" />
<modified>2005-11-22T01:24:21Z</modified>
<issued>2005-11-22T01:19:40Z</issued>
<id>tag:www.torps.com,2005:/blog//1.52</id>
<created>2005-11-22T01:19:40Z</created>
<summary type="text/plain">High Moon Studios have won an award for workplace excellence thanks to their use of the agile method known as SCRUM I&apos;m a big fan of agile methods being used in Game Development, and have proved that even just taking...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>High Moon Studios have won an <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=358430">award for workplace excellence</a> thanks to their use of the agile method known as SCRUM<br />
I'm a big fan of agile methods being used in Game Development, and have proved that even just taking small parts of Agile development can drastically improve your game development.  I take my hat off to High Moon for their willingness to go the whole way!</p>

<p>More information on using Agile methods in game development can be found at <a href="http://www.agilegamedevelopment.com/">www.agilegamedevelopment.com</a>.</p>]]>

</content>
</entry>
<entry>
<title>What I&apos;ve been playing</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/09/what_ive_been_p.html" />
<modified>2005-09-28T21:49:51Z</modified>
<issued>2005-09-28T21:35:38Z</issued>
<id>tag:www.torps.com,2005:/blog//1.51</id>
<created>2005-09-28T21:35:38Z</created>
<summary type="text/plain">Recently I&apos;ve been playing a lot of GuildWars with our usual crew of gamers. I find it a nice halfway house between an offline game and something like WoW or CoH. Moles has posted some screenshots of our intrepid Guild...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>Recently I've been playing a lot of <a href="http://www.guildwars.com">GuildWars</a> with our usual crew of gamers.  I find it a nice halfway house between an offline game and something like <a href="http://www.worldofwarcraft.com">WoW</a> or <a href="http://www.cityofheroes.com">CoH</a>.</p>

<p>Moles has posted <a href="http://molestorps.blogspot.com/">some screenshots</a> of our intrepid Guild (Torps)</p>

<p>Thats it for PC games at the moment, I have been BetaTesting <a href="http://www.microsoft.com/windowsvista/default.mspx">Windows Vista</a> and Battlefield 2 refused to run on it (just popped me back to the desktop, no errors, nothing...)</p>

<p>On the PSP I've been playing <a href="http://www.lik-sang.com/info.php?products_id=6108&lsaid=219239">Hot Shots</a> golf.  This is the game that's saving the PSP from gathering dust (in my opinion).  Playing 6-7 player wireless tournaments at lunchtime at work is fantastic!   The only downside (and it's a big one) is that anyone who has Everybodys Golf (The EU/AU version) cannot connect to our game.  That makes little sense to me since the game itself appears to be the same other than the title and some audio files.</p>

<p>Finally, on the XBox I'm playing <a href="http://www.eagames.com/official/burnout/revenge/us/home.jsp">Burnout Revenge</a>. This is a great update to Burnout with just a few flaws that detract from an otherwise fun game.  I play on Xbox live, my gamertag is <strong>Zaphus</strong> - feel free to join me for a game!  I'm trying to become a bit of a Crash expert at the moment :-)</p>]]>

</content>
</entry>
<entry>
<title>Gamer sues EA/Criterion after car crash</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/08/gamer_sues_eacr.html" />
<modified>2005-08-18T00:40:02Z</modified>
<issued>2005-08-18T00:02:24Z</issued>
<id>tag:www.torps.com,2005:/blog//1.50</id>
<created>2005-08-18T00:02:24Z</created>
<summary type="text/plain">I&apos;ve praised Burnout in the past - it&apos;s an awesome game, but... I&apos;ve been driving cars for over 20 years (yes, I&apos;m that old) and have never had an accident. For the last year I&apos;ve been playing Burnout 3 in...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>I've <a href="http://www.torps.com/blog/archives/2004/09/burnout_3_and_g.html">praised Burnout</a> in the past - it's an awesome game, but... </p>

<p>I've been driving cars for over 20 years (yes, I'm that old) and have never had an accident.  For the last year I've been playing Burnout 3 in Crash Mode every week (with friends) in which the player is rewarded for creating massive car crashes - the bigger the better.  Recently I had a car crash in real life, and since I've never had a crash before the only logical explanation is that playing Burnout has affected my subconcious (since gamers have <a href="http://www.cbsnews.com/stories/2005/03/04/60minutes/main678261.shtml">no free will</a>) and directly caused the accident.<br />
The next logical step is for me to sue <a href="http://www.gamefaqs.com/features/company/10706.html">Criterion</a> (or their parent, <a href="http://www.ea.com">EA</a>) for damages, and for any future accidents I have.  Criterion should have realised that by rewarding and glamourising players who crash their cars it was inevitable that this would cross over to real life.<br />
If EA's lawyers want to contact me, I will not settle for anything less than a copy of <a href="http://www.eagames.com/official/burnout/revenge/us/home.jsp">Burnout Revenge</a> *plus* a copy of <a href="http://www.eagames.com/redesign/games/psp/burnout_legends/home.jsp">Burnout Legends PSP</a>.</p>]]>

</content>
</entry>
<entry>
<title>It&apos;s a boy!</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/07/its_a_boy.html" />
<modified>2005-07-22T23:32:19Z</modified>
<issued>2005-07-22T23:29:04Z</issued>
<id>tag:www.torps.com,2005:/blog//1.49</id>
<created>2005-07-22T23:29:04Z</created>
<summary type="text/plain">I&apos;ve been a little sidetracked lately, here is the result!...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>I've been a little sidetracked lately, <a href="http://www.burfitt.org/blog/archives/2005/07/presenting_hunt_1.html">here</a> is the result!</p>]]>

</content>
</entry>
<entry>
<title>PSP Homebrew dilemma</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/07/psp_homebrew_di.html" />
<modified>2005-07-04T09:26:33Z</modified>
<issued>2005-07-04T09:11:36Z</issued>
<id>tag:www.torps.com,2005:/blog//1.48</id>
<created>2005-07-04T09:11:36Z</created>
<summary type="text/plain">Right now I&apos;m in a dilemma with PSP Homebrew: On the one hand things are progressing nicely out there in the world of homebrew - highlighted for me with todays release of a working build of Rogue for the PSP...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>Right now I'm in a dilemma with PSP Homebrew:<br />
On the one hand things are progressing nicely out there in the world of homebrew - highlighted for me with todays release of a working build of <a href="http://mirakichi.hp.infoseek.co.jp/software/">Rogue for the PSP</a> (English info at <a href="http://www.pspupdates.com/">PSPUpdates</a>)!!  yay for us oldschoolers!  (and yes, I understand the irony of Rogue on 'next-gen' hardware)</p>

<p><img alt="rogue_psp.png" src="http://www.torps.com/blog/archives/rogue_psp.png" width="486" height="297" /></p>

<p>I know people who would buy a PSP just to run <a href="http://www.nethack.org/">Nethack</a> if anyone ever got it working!</p>

<p><br />
But at the same time there are people who are intent on cracking the PSP to allow pirate games to be run, and this is a bad thing for everyone.   There is no 'excuse' for cracking games on the PSP since there is no region encoding (just import games you can't get in your country).  If this continues (and it will) then Sony will have no choice but to close all the avenues that currently allow homebrew to run - which will be a sad thing for those of us who *want* to see things like Nethack on our PSP's while also playing the latest PSP games.</p>

<p>I wish the homebrew could be allowed to continue, but as a developer I have to hope that Sony can close the door on the pirates and allow game developers to make an income, and that means closing the homebrew door as well :-(<br />
</p>]]>

</content>
</entry>
<entry>
<title>iTunes Podcasts !</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/06/itunes_podcasts.html" />
<modified>2005-06-29T09:24:37Z</modified>
<issued>2005-06-29T09:19:31Z</issued>
<id>tag:www.torps.com,2005:/blog//1.47</id>
<created>2005-06-29T09:19:31Z</created>
<summary type="text/plain">Nothing to do with games, sorta... iTunes 4.9 has been released, and it supports Podcasts natively (grabbing the latest episode, removing old ones, transferring to iPod, etc) Damn, thats fine :-) I&apos;m subscribed to Dr Karl from triple j, but...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>Nothing to do with games, sorta...</p>

<p><a href="http://www.apple.com/itunes/">iTunes 4.9</a> has been released, and it supports <a href="http://www.apple.com/podcasting/">Podcasts</a> natively (grabbing the latest episode, removing old ones, transferring to iPod, etc)</p>

<p>Damn, thats fine :-)<br />
I'm subscribed to Dr Karl from <a href="http://www.abc.net.au/triplej/listen/podcast.htm">triple j</a>, but what I'm really hanging out for is <a href="http://www.abc.net.au/newsradio/programs/STARSTUFF.htm">StarStuff</a> from ABC Newsradio to become a podcast.</p>

<p>To make this gaming related I'll mention that there are lots of gaming related podcasts in the iTunes list... but StarStuff is what you really want if you are a geek :-)<br />
</p>]]>

</content>
</entry>
<entry>
<title>Sony PSP - part II</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/06/sony_psp_part_i.html" />
<modified>2005-06-27T23:10:31Z</modified>
<issued>2005-06-27T22:46:56Z</issued>
<id>tag:www.torps.com,2005:/blog//1.46</id>
<created>2005-06-27T22:46:56Z</created>
<summary type="text/plain">Last week I purchased a Sony PSP (Japanese, v1.50). I&apos;ve been playing some Tony Hawk but I think I&apos;m getting old because the game uses so much skateboarding terminology with the assumption that you know it - and I don&apos;t...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>Last week I purchased a <a href="http://www.lik-sang.com/info.php?products_id=2979&lsaid=219239">Sony PSP</a>  (Japanese, v1.50).  I've been playing some <a href="http://www.lik-sang.com/info.php?products_id=6118&lsaid=219239">Tony Hawk</a> but I think I'm getting old because the game uses so much skateboarding terminology with the assumption that you know it - and I don't :-)<br />
Meanwhile I've just ordered <a href="http://www.lik-sang.com/info.php?products_id=6108&lsaid=219239">Hot Shots Golf: Open Tee</a> which is very closely related to <a href="http://www.lik-sang.com/info.php?products_id=5616&lsaid=219239">Maro Golf</a> on the GBA (probably my favourite handheld game over the last couple of years)</p>

<p>But did I buy it just for the games ?  No.  </p>

<p>Some of the things I'm doing with the PSP:<br />
(I'm buying a <a href="http://www.lik-sang.com/info.php?products_id=5276&lsaid=219239">"512mb memory stick duo pro"</a> for these, theres not much you can do with the standard 32mb stick)<br />
- Slideshow of some of my favourite photos<br />
- Converting video to play on the PSP with <a href="http://www.pspvideo9.com/">PSP-Video9</a> (Freeware)<br />
- Trying some <a href="http://www.psp-hacks.com/">Homebrew</a> with the PSP (there is now a KX-Exploit for v1.50 firmware).  With any luck someone will get a basic version of <a href="http://www.mame.net">Mame</a> running on it :-)<br />
- hoping to find a basic webbrowser to use the PSP over my wireless network<br />
I will not, however, be using it to play MP3's - I have a perfectly good iPod to do that :-)<br />
I won't be buying any UMD movies either!</p>

<p><br />
On an unrelated note, Battlefield2 ROCKS! - the squad play and commander play mean that there is some great teamwork going on in some of the games I've played, very promising!  I play as "Zaph" on the OGN, Internode and Bigpond servers - but only the "Ranked" servers.<br />
</p>]]>

</content>
</entry>
<entry>
<title>Transformers sales in UK</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/05/transformers_sa.html" />
<modified>2005-05-23T06:49:45Z</modified>
<issued>2005-05-23T06:36:32Z</issued>
<id>tag:www.torps.com,2005:/blog//1.45</id>
<created>2005-05-23T06:36:32Z</created>
<summary type="text/plain">I&apos;ve just been reading the latest Develop Magazine &quot;Develop 100&quot;, the list of the top 100 worldwide game developers based on their sales in the UK. Melbourne House landed in 87th place, which wasn&apos;t too bad when you consider we...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>I've just been reading the latest Develop Magazine "<a href="http://www.gamesindustry.biz/news.php?aid=8470#">Develop 100</a>", the list of the top 100 worldwide game developers based on their sales in the UK.<br />
<a href="http://www.melbournehouse.com">Melbourne House</a> landed in 87th place, which wasn't too bad when you consider we only had one title released in 2004.</p>

<p>Some sales figures that suprised me (pleasantly):</p>

<p>- Transformers  £1,837,388  (May 04 release)<br />
- Ninja Gaiden  £1,749,585  (May 04 release)<br />
- Battlefield Vietnam  £1,649,643 (March 04 release)</p>

<p>Thats not bad, I'm happy to be in the same sales ranges as those two games!<br />
It's also worth mentioning that <a href="http://www.atari.com/transformers/">Transformers</a> is still on the shelves here in Australia, and probably in other countries, a year after release which is very rare in the limited shelf space of most stores.  This is probably because, unlike BF:V and Ninja Gaiden, Transformers is a "general public" game and not a "hardcore gamer" game.</p>

<p>What's at the blockbuster end of the list ?   GTA:SA sold over £60,000,000 worth of games in just 2 months, released in Nov 04.  Nice!</p>

<p>Remember that these are just the UK sales, I'd guestimate that the worldwide sales for most games would be 10x their UK sales figures (thats a wild guess, I'd love someone to tell me the actual ratio!)</p>]]>

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</entry>
<entry>
<title>Xbox Live, Drivatars</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/05/xbox_live_driva.html" />
<modified>2005-05-09T22:48:31Z</modified>
<issued>2005-05-09T22:39:47Z</issued>
<id>tag:www.torps.com,2005:/blog//1.44</id>
<created>2005-05-09T22:39:47Z</created>
<summary type="text/plain">I&apos;ve recently bitten the bullet and have now got an Xbox Live account (Gamertag: Zaphus). So far I&apos;ve only played Forza on it but I&apos;ll also be playing Burnout3 soon. Xbox live is pretty easy to set up, but I&apos;ve...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>I've recently bitten the bullet and have now got an Xbox Live account (Gamertag: Zaphus).  So far I've only played <a href="http://www.forzamotorsport.net/">Forza</a> on it but I'll also be playing Burnout3 soon.<br />
Xbox live is pretty easy to set up, but I've run into a firewall/router problem that limits your ability to connect to some people.  I hope to figure out the solution soon, but for now the solution eludes me.  <a href="http://www.xbox.com/en-GB/live/start/connect/dashboard.htm">This page </a>is a good guide for the problem though.</p>

<p>Forza has a pretty neat feature (for nerds and game developers) - the ability to train an AI to race for you, which they call a <a href="http://www.drivatar.com">Drivatar</a> - Personally I think it should have been "Drivator" or "Drivanator" :-)<br />
The research behind the Drivatar is quite good (<a href="http://www.research.microsoft.com/mlp/forza/">Microsoft Research</a>), and definately worth looking at if you are a games developer, or just interested in the AI behind driving games.<br />
Some of what they are doing is not new, but they have definately taken things to a new level.  It will be very interesting to see how differently people can train their AI to race and whether the Drivatar really is a step forwards in the AI of racing games.</p>]]>

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</entry>
<entry>
<title>Sony PSP - awesome</title>
<link rel="alternate" type="text/html" href="http://www.torps.com/blog/archives/2005/05/sony_psp_awesom.html" />
<modified>2005-05-04T22:37:38Z</modified>
<issued>2005-05-04T22:22:40Z</issued>
<id>tag:www.torps.com,2005:/blog//1.43</id>
<created>2005-05-04T22:22:40Z</created>
<summary type="text/plain">I&apos;ve been playing with the Sony PSP over the last few days, and I&apos;ve got to say that it is a beautiful device. The PSP gets released in Australia on September 1, for $430 (I believe), but you can get...</summary>
<author>
<name>Zaph</name>
<url>http://www.torps.com</url>
<email>zaph@torps.com</email>
</author>

<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.torps.com/blog/">
<![CDATA[<p>I've been playing with the <a href="http://www.lik-sang.com/info.php?products_id=2979&lsaid=219239">Sony PSP</a> over the last few days, and I've got to say that it is a beautiful device.<br />
The PSP gets released in Australia on September 1, for $430 (I believe), but you can get one right now from <a href="http://www.lik-sang.com/default.php?lsaid=219239">Lik-Sang</a> in either the <a href="http://www.lik-sang.com/info.php?products_id=2979&lsaid=219239">Value Pack</a> or <a href="http://www.lik-sang.com/info.php?products_id=6225&lsaid=219239">Standard Pack</a>. The PSP is 'region free' when it comes to games, but not for movies (you can buy movies on UMD format, but I don't know why you'd do that so it doesnt really matter to me!)</p>

<p>I definately recommend having a look at the PSP - it's not for kids. Sony have built the thing with an eye on the iPod (although it's not as ergonimic as the iPod).  Despite Nintendos best efforts, I think the PSP will win the handheld war simply with it's elegance and style.</p>

<p>Some of the games I've played so far:<br />
<a href="http://www.lik-sang.com/info.php?products_id=5761&lsaid=219239">Namco Museum</a> - Old school gaming - always good fun, the remixes are pretty good.<br />
<a href="http://www.lik-sang.com/info.php?category=305&products_id=6114&lsaid=219239">Ridge Racers</a> - Probably the best looking game on the PSP at the moment.<br />
<a href="http://www.lik-sang.com/info.php?category=305&products_id=6525&lsaid=219239">Archer MacLean's Mercury</a> - This is an interesting puzzle game, definately worth a look.<br />
<a href="http://www.lik-sang.com/info.php?category=305&products_id=6304&lsaid=219239">Lumines</a> - The definitive puzzle game for the PSP, the "Tetris" of the PSP<br />
<a href="http://www.lik-sang.com/info.php?category=305&products_id=6112&lsaid=219239">Need for Speed Underground Rivals</a> - I'm not totally convinced by this game, I had more fun with Ridge Racers on the PSP (even though on the PS2 I prefer NFS:U2 to Ridge Racer)</p>]]>

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